SpyLander is a 2D style arcade game, based off of Moon Lander, where your goal is to control and land as many paratroopers and to adopt stealthy tactics to eventually land on any of the safe grassy zones. If you get caught by one of the spotlights, land somewhere else or damage your parachute, its game over.
My role in this project consisted of me maintaining and monitoring a backlog for the entire team of six developers. I hosted an initial brainstorming session, Where we decided on the theme and design of our game. I prepared the pitches and presentations for the three sprints of the rapid prototyping session.
Try it out yourself by clicking here